A few ideas.. ^^

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A few ideas.. ^^

Postby Reverence » Sat Jan 16, 2010 10:17 am

okay, i have a few ideas to improve LoZ[at least in my opinion]

-Making a button like tab or the `~ key directly under the ESC key an auto-tagreting button.
[This would potently aid in grinding a bit faster.]

-Having Mage head equips to increase Mana Regen slightly.
[For melee classes, you could make their helms and hats increase HP Regen slightly.]
(These extra stats would aid not only newbie characters but veterans also.)

-A beginner bow for Hawkeye.
[So a player may get used to the class as they level.]

-Increasing pop rate on some mobs.
[Example would be increasing Yetis pop rate.]

-SP being used to cast a class special skill.
[Skills are different pretaining to levels 5, 10, 25, 50, 125...etc.]
(Examples of said skills would be a Mage SP being used to cast a + shaped AoE that gets stronger and changes in look as you level.

Samurai SP being used to increase atking rate. Each tier increases by a larger percentage than the previous.

Hawkeye SP being used to increase dodge rate. Useful for tight areas or areas where you need to kill a mob but have a hard time.

Monk SP being used for a chi blast that extends 2x2 in front of the caster to eliminate monsters. Skills strength is dependent on lv.

Dragoon SP being used to summon a wyvern that darts forward and attacks a target from a set distance.
Distance and strength increase depending on current character level.

Cleric SP being used for a holy AoE similar to that of the Mages SP skill.

Rogue SP being used do critical damage if you're behind a mob.)

Feedback would be wonderful. ^^
Please consider a few of these ideas.
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Re: A few ideas.. ^^

Postby Allelujah » Sun Jan 17, 2010 3:07 pm

The button to auto target would be a definite no, especially for looting or pking purposes for mages.
Mages do not need more mana regen, because when they reach the level 600 cap and are fully decked out in the best equipment, they can infini cast every spell except summon iris.(which should never be infini cast anyways)
The beginner bow for hawkeye would be understandable, but if you're talking about a bow with no durability...it would make afk training that much simpler, so no.
The respawn rate on some monsters(ie yetis) are rare for a reason, we do not need to increase the spawn rate of these monsters.

Not quite sure about the whole SP stuff...but i know for a fact samurais do not need to deal more damage.

Also take into account that there are melee clerics as well as mage clerics.
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Re: A few ideas.. ^^

Postby moomoowtf » Sun Jan 17, 2010 11:26 pm

shut up dyw samurais need more damage
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Re: A few ideas.. ^^

Postby Ratatosk » Fri Jan 29, 2010 10:46 pm

I like the SP Ideas I think it could even bring back some life to this hollow shell of a mmo. I also like the stats added to other equipment idea. FOr mages not so much cuz as Hallelujah said Mages infini cast most spells by the time they get to use them anyway. But for melees it wouldn't be such a bad thing if balanced correctly. As far as that beginner bow goes, I think that's also doable but it would have to have durability because AFK training especially with Str whores would be made sooo much more simple and that isn't a productive way of going about things. overall I say these ideas get about 7/10 :D

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Ratatosk is the squirrel
who there shall run
On the ash-tree Yggdrasil;
From above the words
of the eagle he bears,
And tells them to Nithhogg beneath.
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Re: A few ideas.. ^^

Postby Reverence » Sun Feb 21, 2010 7:55 am

--Okay. Thanks for the feed back, everyone! ^^ 7/10? That's pretty good on a first post, in my opinion.--

--Experience rate isn't stated simply for the fact of not wanting to get my hopes up by thinking too detailed.--

--Anyways, onto the subject at hand, I have another suggestion. I'm only a lv 50+ mage so I don't see many mobs so please excuse if some of the sprites mentioned are already used.--

-A Monkey boss(possibly a Gorilla sprite?) that drops, say a "Bundle of Bananas", which equals out to X amount of bananas.
Aggressive like Wolves boss(Wolf Lord)
This would make it much easier for melees to collect 2,000 bananas for their Hunters' Garb.
It would also make it easier for ALL classes to make gold because, let's face it, there is not very many ways for a new player to make enough money to support constant armor/weapon repairs AND for the cost of replacing/buying new gear.

-Wolf Lord(mentioned above) having the possibility to drop "Stack of Furs" which equals X amount of Wolf Hides.

-Black Sheep are night spawns that can drop 100,000 gold, correct? So why not have them also have a possible drop rate of a "Bag of Wool", which equals X amount of wool.

-Eaglet boss(possibly a phoenix or a larger bird of some sort?)
This being placed just as a chance for another single mob to kill that gives decent starter experience.

-This idea continuing for other mobs such as bears, sprites, broncos, pirates, golems...etc, etc. I'm just saying, be creative.

-A Party system would be wonderful. Experience being split between X amount of players in the party. I know quite a bit of people that game and I honestly think with a little bit more detail we could get others to enjoy it also.

-Some new mage robes.
Let's all be realistic here, it's rather silly having such huge gaps between mage robes.

-Buffed stats making a difference on the amount of damage taken/dealt. I don't understand how you can get your stats buffed but the only stat it really makes any difference in is magic.

-Cleric buffs upgrading slightly with higher magic. Simply put, to add more detail to the game and for people who actively play to find Clerics more advantageous.
This being said, an AoE or several AoE(cross shaped) buff/buffs that can only be cast on party members, would be beneficial.

--Opinions much appreciated. Be honest, not rude please! Thank you for your time.--
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